I was called in to help investigate a prison break: It's England, and there was a special prison built for WW2 War Criminals. Being civilized, they decided to let them live out normal lives in isolation, so it's a walled village surrounded by another town. Inside the village there are houses and streets and shops. Very drab and gray, but a typical village.
The criminals are all old German men, and one has escaped. As I'm walking through the facility, I see that the way of keeping them contained was by having elaborite rules for everything. For instance, the roads are covered with white arrows, numbers, and line markers, and there are various signs around pertaining to each of the road markings. On one corner is a nine-sided stop sign with the number 7 in the middle.
Next to it is an engraved stone tablet outlining the meaning of the different stop sign codes. The 9 sided sign is a 'multi stop', and the number indicates what you're expected to do there. In this case, a 7 Stop means you are expected to slow and veer left.
It occurs to me that there aren't really any GATES in this prison, and someone could likely walk or drive right out, if it were allowed, but the rules and signs make it impossible for you to actually GET out by following the signs.
Clearly what has happened is that one of the prisoners has decided to break the rules.
And I woke up.
Sunday, January 16, 2011
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1 comment:
That's awesome! I'm trying to build a similar construct for Carolyn, but I despair of getting all the rules to work together properly...
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